You've Played Card Games. You Haven't Played This One.
Most TCGs make you earn the fun. Spend your early turns ramping resources, wait for your combo pieces, hope your opponent doesn't counter everything before you get going.
CotR is different from turn one.
Grace replaces rigid resource systems with a 2d10 mechanic that keeps every turn alive with possibility. Directional combat cuts through complexity so fights resolve in seconds, not minutes. And a deck building system built around guilds means your strategy is yours — not borrowed from whoever's on top of the meta this week.
It's familiar enough to learn fast. Different enough to love.
Choose Your Path!
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